ESA Has Confirmed “E3 will Not Be Held in Person in 2022”

The coronavirus COVID-19 pandemic hasn’t slowed down by a long shot. For the past 2 years, the pandemic has really impacted many video gaming events, including the Electronic Entertainment Expo, or as its known as E3. E3 2020 was even cancelled, and E3 2021 ended up being a digital-only event after being absent for a year. As of today, there has been a update on if E3 will be a thing this year.

The ESA has issued a statement, saying that:

“Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in 2022. We remain incredibly excited about the future of E3 and look forward to announcing more details soon.”

As for a digital-event, they told VentureBeat that they are “excited about the possibilities of an online event,” but they did not say that one is happening.

SOURCE

Thoughts & Opinions: 2021 Game Awards Reveal Predictions

Welp, it’s that time of the year in video game world, and it’s the Video Game Awards show time! I’m personally am a bit indifferent about this show for this year and kinda stumped on what they could possibly show. I do have some bits of ideas that’s been mostly rumors that’s been put out for awhile around the Internet.

So, with all of that in mind, here are a few Game Awards announcements/world premieres, some feel like fairly safe bets, while some others may be some big swing type predictions that I’m more hopeful will be in there.

CHRONO CROSS REMASTER/REMAKE REVEAL

It’s been leaked a while ago that a BIG PlayStation game will be getting a remake from months ago. As of recently, it’s been revealed (or leaked) that the big PlayStation game getting the remake/remaster treatment will be the 1999 Chrono Trigger sequel, “Chrono Cross.”

There’s been a lot of smoke with this game in particular as of recently. Where there’s smoke there’s usually some fire. My gut is telling me that this game is real, though it could be possible that it may be a bit too early to show off or do a some big blowout. Though, brief teaser will suffice for most people and to tell us which platforms the game will eventually be available for. Chrono Trigger deserves its sequel to be acknowledged by Square, if you are an RPG fan or just  play video games, mostly everyone knows the story of the first Chrono Trigger, but not many even know that there even was a sequel. To see that Chrono Cross will finally be getting some recognition at a big platform like the Game Awards will be a very welcomed surprise to Chrono fans and to JRPG fans.

SONIC FRONTIERS

So, this one may be one of the more obvious predictions. As of yesterday, the Sonic Twitter account and Geoff Keighly had some interactions online teasing that Sonic will be involved with the Game Awards in some way. It’s been confirmed that the Sonic 2 movie trailer will officially be revealed there, but what about Sonic Frontier, the upcoming 3D outing. After how disastrous, the last Sonic outing was, with Sonic Forces, it seems like SEGA is going all-in on this particular Sonic game. It needs all the push it can get.

THE LEGEND OF ZELDA: BREATH OF THE WILD 2

As far as Nintendo announcements go, something on Breath of the Wild 2 seems the most likely to show up. The last time we’ve seen something about this game was at E3 of 2019. Its about time we at the very least get the name so we can stop calling it Breath of the Wild 2.

While yes, they could just save news of Zelda in a direct, but its been almost two years since we’ve seen anything of this game. They could just reveal the title here and then have blowout at a Direct, at least revealing the title of the sequel would get people excited again while going into next year. Hopefully, we can also get a reveal date as well, along with the name.

FINAL FANTASY XIV

This one may be the far out there one, if Square is going to reveal something at the Game Awards, I’d be surprised if we end up getting two reveals from them. Of the two, I do think a teaser of Chrono Cross is more likely than Final Fantasy XIV. Again, I think we get one or the other, just not both. Though, Final Fantasy XIV is another game we haven’t seen that much of.  It didn’t even show up at the Tokyo Game Show this year, and Final Fantasy XIV does have a lot of hype around it, the next major venue to show something would be the Game Awards to get people to start talking about it again.

XENOBLADE CHRONICLES 3

This is probably my high in the sky hopeful, but I’ll take it if it shows up here. I don’t think Monolith Soft has yet to really appear in the Game Awards, but I’ll be ecstatic if XC3 shows up here. It’s also possible that we could be getting this game sometime in 2022. So, Xenoblade Chronicles 3, would be a great place to start drawing up hype for it. The Xenoblade IP has been growing within the past couple of years, and showing something. As far as Nintendo announcements go for the show this one may be the most out there one. Though as of recently, Nate the Hate and Jeff Grubb apparently believes that it’s even the most likely option as a Nintendo reveal.

RESIDENT EVIL 4 REMAKE

While the recently VR version of Resident Evil 4 has been the closest we’ve gotten to an actual Resident Evil 4 remake, it still does seems like Capcom still intends to fully remake the beloved game of the franchise.

Its been a debate on whether or not that rumored remake will actually make any significant changes to the original gameplay, but again it seems like Capcom may be getting to the point where they’re ready to reveal this project that we all know is coming at this point, it’s just the matter of when and where.

GOD OF WAR RAGNAROK

God of War was one of the game that defined the PlayStation 4 with its breathtaking visuals, outstanding gameplay, and its emotional story that came from the franchise. God of War is taking some risks by moving on to the Norse pantheon mythology with Kratos as a father, but hey it worked out really well. God of War Ragnarok is also up for Most Anticipated Game for next year, because it already has a huge following and an established IP, and fans are waiting to see more from this game.

So, these are the announcements that I think will more than likely and are hopeful that could show up this year as a world premiere at the 2021 Game Awards! The show will be a livestream event that will be held on December 9th at 8 P.M. EST.

RUMORS: Square-Enix’s Chrono Trigger’s Sequel Chrono Cross Might Be Getting A Remaster

It’s being rumored that the PlayStation sequel to the iconic and well-beloved JRPG game, Chrono Trigger’s, “Chrono Cross ” might be getting a remaster.

Chrono Cross, was released for the original PlayStation console in 1999, and it’s one of the many unannounced titles that’s been listed in that Nvidia database leak from September. The company Nivida has even admitted that the leaked list was real, and has even said the games just don’t necessarily exist as of yet.

According to XBoxEra’s co-founder Nick Barker, the remake in question is Chrono Cross Remastered.

“Chrono Cross Remastered, I think, was already on the Nividia leak list, so the game shouldn’t be a surprise-it was on Nividia’s list. But I was told that VGC’s article is about Chrono Crosss Remastered,” this was said on the latest XBoxEra Podcast.

“What else I was told-because everyone’s working under the assumption that it’s a PlayStation exclusive-I’ve been told that it’s not. The only word that was used was multiplat.”

“Now when I hear JRPG and multiplat, I automatically assume PC, PlayStation, Switch that’s my assumption. That’s not what I was told, that’s just my assumption. All my source said to me was ‘multiplat.’ That’s what they said, told me it wasn’t PlayStation exclusive.”]

Here’s the video of the XBoxEra Podcast, the Chrono Cross rumor gets bought up in the Rumor Mill section of the video:

So far, neither Square-Enix has nor PlayStation has no events confirmed for Christmas at this time, but the Game Awards 2021 is set to take place at December 9th and could more than likely be announced there.

Diary Entry #4: Why Sony Is Skipping E3 2020?

Welp, once again Sony is going to be skipping out on E3 for 2020. There are numerous of reasons as to why Sony has been absent for E3 for the past two years in a row. Here’s going to be a breakdown as to why Sony may not want to be involved with E3 anymore and not just these past two shows.

Here’s a good reason as many bought up from Twitter and even other gaming forums, E3 as a whole from influence and cultural relevance has been slowly evaporating. From last year there’s only been 60,000 people that was in attendance last year. This is a bit of a troubling number even when you compare it to other gaming events and conventions who will pull out hundred thousands of people from all of the country or the world. Conventions such as PAX, GamesCom, TooManyGames, are starting to take over and fill in the gaps in between the year and not just for one part of the whole year.

Don’t E3 can still be an exciting show and event to go to. Though without Sony, it does feel like a BIG gap is missing in between the other two big dogs being Nintendo and Microsoft. Another thing as to why Sony has been skipping E3 may be the cost to put on a show. It’s probably expensive to hold and host a part on the show floor.

So, I do think money could be a factor, but not the MAIN factor. Sony does have other ways they could be able to show off their own stuff and their own announcements. Probably the biggest thing they have for this is their State of Plays. As of now, it’s not currently as popular as the Nintendo Directs has gotten over the past couple of years, but whose to say it won’t get to Nintendo Directs levels of popularity.

If given the time and patience this could be Sony’s new way of giving out announcements. If Sony’s State of Plays ends up getting bigger for them, I wouldn’t be surprised to see this is how they do their E3 formats like how Nintendo has been doing their E3’s through Nintendo Direct presentations and pre-record them and send it to E3 to be streamed.

Honestly, the news of Sony skipping E3 again, doesn’t surprise me! Another reason is that they could just not be ready to show much of anything for the upcoming PS5. Even if that were also the case, Sony doesn’t really need E3. It’s really E3 that needs Sony. Again, the attendance level from the past two years haven’t been that great from what been said by press who actually do go to that event. It almost feels somewhat empty. While it’s probably easier to manuever around for press, that does sound a bit not worth to attend. Sony may also be feeling, is it worth it to go to an event, where’s there not many eyeballs watching as their once use to be.

As of these days it feels like E3 doesn’t feel like much of a big thing anymore. Every time the summer rolls around, for gamers it’s like an early Christmas because of E3 and to see what companies have in store for not just the rest of the year, but also for the holiday season as well.

So, in a way it kind of sad to see how much E3 has somewhat fallen, but with Sony not going again, isn’t much of a big deal for them. It’s more of a big for E3 and the event itself. With the hype around PS5, who knows maybe after the reveal this could be Sony’s return to E3 and this is just them waiting for PS5 to be revealed, known, and released to the general public and we could end up seeing them back again at E3 2021.

As far as what I think reasons for Sony has been for not possibly attending goes to three things: money for hosting a booth and room for press, E3 almost not being relevant, having their own event to showcase news (i.e. State of Play), and they could just not have much to show. Well, I guess that’s technically four things, but whatever.

Who knows what this could mean for E3 going forward. Not to mention Microsoft has already put their confirmation of attending this years show almost shortly after Sony dropped out. So, there goes monkey-see-and-monkey actually not do. As far Nintendo we don’t know their status as of yet, and we probably won’t know until maybe April or May of this year if I had to guess on a confirmation of Nintendo’s status for E3.

What do you guys think about Sony dropping from E3? Do you guys think Sony needs it or don’t? What do you think Sony’s reasonings are for not going to E3 2020. Please, let me know in the comments.

Square Enix Delays Both Final Fantasy VII Remake and Marvel’s Avengers

Today has been crazy in terms of gaming news both good and bad. The good well, if you are a Smash fan we are getting a 35 minute long presentation to be held on Thursday (only downside, is that it’s very early morning). The bad news for today, if you look delays as a bad thing, Square Enix has announced that BOTH highly anticipated games being the Final Fantasy VII remake and Marvel’s Avengers game has indeed been delayed that Square announced from earlier this morning.

The Final Fantasy VII Remake didn’t get delayed by much though. Only month of it’s original release. For the Final Fantasy VII Remake, producer Yoshinori Kitase did give a reason for the games delay, being wanting to give it more of an “extra polish.”

As it was going to be an April release game. The somewhat concerning one to look at of these two delayed games is Marvel’s Avengers. Marvel’s Avengers was bumped from May, to now being a September release instead. The heads of Crystal Dynamics has also said something similar for the game’s delay.

“To that end, we will spend this additional development time focusing on fine tuning and polishing the game to the high standards our fans expect and deserve.”

Retro Flashback: Resident Evil 4

Another Retro Flashback and this time we are focusing on one of my favorite video game franchises and not to mention is up there as one of my favorite games ever, being Capcom’s Resident Evil 4!

BACKGROUND

Resident Evil 4 is a third person shooter survival horror game that was developed by Capcom Productions Studio 4 and published by Capcom. While it may be the fourth game in name, but technically its the sixth game in the Resident Evil series at that point in time.

Resident Evil 4 was originally planned for the PlayStation 2 as early as 1999. Resident Evil 4 went through many developmental issues, before actually seeing the light of day. The original first attempt of developing the game was game director Hideki Kamiya alongside with producer, Shinji Mikami. The game was part of a deal that was with Nintendo for the GameCube, that was called the “Capcom Five”.

Resident Evil 4 received much critical acclaim, from it’s narrative, gameplay, voice acting, and characters. It was announced as Game of the Year for 2005 by many critics and fans alike. It would be one of the first many third-person shooter games that would influence many others that came after from that genre. This was also the game that pioneered the “over the shoulder” third-person view perspective from many other shooting games that would come after it.

GAMEPLAY

Gameplay wise this particular Resident Evil significantly departs itself from other entries that came before it. The game starts Leon S. Kennedy, who the player can control from the third-person perspective.

Leon Kennedy shown through the “over the shoulder” perspective

Unlike the previous games from the series, you can only shoot straight, up, or down. Players can also shoot down projectiles, such as, thrown axes or scythes. The gameplay focuses more so on the action than it does on the survivor horror elements. For weapons in this game, there are no crosshair for firearms and every firearm has a laser light.

Something that Resident Evil 4 adds is context-sensitive controls. While it does depends on the situation, players can interact within the environment; examples being kicking down a ladder, jumping out of a window, or dodging an attack or executing a finishing move on weakened enemies. There’s also quick-time events where players press the buttons on-screen to execute attacks such as dodging a falling bolder, or wrestling an enemy to stay alive. These quick-time event are also incorporated into many boss fights where the player has avoid instant-kill attacks from the enemies.

The inventory system features a grid system by an attache case, that has each item take up a certain number of spaces. Throughout the game, the case can be updated many times. Weapons, ammunition, and healing items are kept in the case, while key items and treasures are kept in the menu. First aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon can find. The various that’s found throughout the game all have their advantages and disadvantages.

There was extra content added for the PS2 version of the game. The biggest addition being “Separate Ways” which was a mini game that focuses on another character Ada Wong and her involvement with Resident Evil’s 4 plot and her connection to the series villain, Albert Wesker. The “Ada’s Report” is a five-part documentary series that analyzes Ada’s relationship with Wesker and his role in this game. Some other unlockable content includes other mini games such as, “The Mercenaries” and “Assignment Ada” that will give new costumes for both Leon and Ashley, new weapons, and a cut scene browser.

GOING FORWARD

Resident Evil 4 is one of those games that has been ported many times over, and might be on every system, since the GameCube and PS2 era. The game has since made it to the Wii, the PlayStation 3, XBox 360, PlayStation 4, XBox One, and the Nintendo Switch.

Resident Evil 4 has become regarded as one of the most influential games from the 2000’s decade and influenced a number of games from the third-person shooter genre since then. Not only did impact a genre but also the Resident Evil series itself. The over-the-shoulder viewpoint has really became somewhat of a standard in both third-person shooters and action games from Gears of War to Batman: Arkham Asylum.

It also established the “precision aim” for other action series such as Dead Space, Grand Theft Auto, Ratchet and Clank Future, Fallout, Uncharted, Mass Effect, and the Last of Us.

While Resident Evil 4 has redefined the genre with the third-person shooter, and survival horror genre it also developed reflexes and precision aiming towards your enemies making their series broadened with it’s gameplay from the wider action genre.

FINAL THOUGHTS

Resident Evil 4 is definitely up there as one of my favorite games of all time. You cannot deny the influence that this game has over the third-person shooter genre. I still can’t believe that this game still looks good and holds up to this day! I’ve played both the original releases of the game on the PS2, and the GameCube, it’s hard to say which version of the game may actually be my favorite, but I may have to go with the PS2 version of Resident Evil 4. Also, I’ve liked the story behind RE4 compared to some of the other earlies games of the series. While it does gets a bit lengthy in some areas, it’s still got some great storytelling.

Shooting your enemies has never felt so satisfying. I’m not that big into shooting games, but Resident Evil is a series that pulls me into the shooting genre, which is a genre I’ve never been a big fan of depending on the series.

There’s very more few words I can go on and on about this game more than I have already. While yes, RE4 does somewhat step away from the horror elements in this game, it at least does it in the best way possible because of it’s limitations. Great and amazing storytelling, always tense and it does get scary in some moments. It truly deserves title, “Greatest of all time!”

Retro Flashback: Kingdom Hearts: Birth by Sleep

Another retro video game flashback, not too soon after putting out the flashback for Bayonetta.

Today’s retro game flashback is going to be on Kingdom Hearts: Birth By Sleep.

BACKGROUND

Kingdom Hearts: Birth by Sleep came out almost 10 years ago today in Japan on January 9, 2010, and on September 7, 2010 for North America.

There’s an international of the game that’s titled Kingdom Hearts: Birth by Sleep Final Mix, this was released a year later after the original release, it came out in Japan on January 2011 that featured changes that were made from the non-Japanese versions of the game.

There’s another direct sequel called, Kingdom Hearts 0.2: Birth by Sleep-A Fragmentary Passage that was released in 2017 as part of a bundle of games called Kingdom Hearts HD 2.8 The Final Chapter Epilogue. The HD version of Final Mi was released for both the PS3 and the PS4 in 2014 and in 2017 respectively as apart of the Kingdom Hearts HD 2.5 Remix collection.

In this game, it’s a prequel to the original Kingdom Hearts game, taking place almost ten years before first game. Birth by Sleep starts new characters, Terra, Aqua, and Ventus, these characters were also features briefly in Kingdom Hearts II. Their mission is to locate the missing Master Xehanort, and protect the worlds from creatures known as the Unversed.

Development for Birth by Sleep started back in June of 2005 with hints of the game Kingdom Hearts II Final Mix meaning to bring clues to an upcoming game, Birth By Sleep. The game was once again being directed by Tetsuya Nomura and was co-directed by Tai Yasue. Nomura even referred Birth by Sleep by even being “Episode 0” saying that the game is on the same scale and plays a big level of importance as both the original Kingdom Hearts game and Kingdom Hearts II in terms of Kingdom Hearts story.

Birth by Sleep was critically praised for gameplay, graphics, music and storytelling. Though some criticism towards the game was mostly do to level design and some characters.

GAMEPLAY

The Command Deck

Birth by Sleep is an action role-playing game with some hack and slash elements that introduces a somewhat new gameplay aspect to the series called the Command System. The Command System lets players customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands.

Performing ordinary attacks and Commands fills the gauge that’s dispayed above the Command Deck. When certain requirements are fulfilled and the gauge is full, the player’s basic attack is changed to the “Surge” Command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge the second time replaces the “Surge” Command with the more powerful “Storm” Command.

Unlike most of the previous games of the series at this point, this game does not utilize Magic Points (MP) for spells or even magic casting. It uses a system called, “Focus” that’s displayed in an orange gauge on the interface. The player can perform “Focus” to perform a technique called “Shotlock” with which the player enters a first person mode where they get to target their enemies to cast homing spells that differ with each character and technique.

Another gameplay element that was introduced is the Dimension Link (or D-Link). that’s measured in the blue gauge on the interface. This is used to draw power from certain companions to whoever the player meets throughout the game. Once gauge is filled, while performing a D-Link, it will unleash a powerful finishing move that is activated to take out enemies. Each finishing move has two levels which can render a finishing move more powerful than before, similar to that of the Command System.

The Keyblade Command Board

The Command Board appears whenever the player completes a new world, and is accessed from save points and the world map once unlocked. Each world has it’s own Command Board that is unique from other worlds with their own tricks and mechanisms. Various Disney characters throughout the game will also appear in their respective Command Board to either be an aid or to even hinder the player.

Player Scenarios

In this game, its divided into three separate scenarios for each of three new characters story when you play as: Terra, Aqua, and Ventus. The first ten minutes of the story are mostly the same to whoever is chosen, the events that does follow differs from each character.

Gameplay for each scenarios is also different based on the abilities of each character: from power, speed, and magic. Terra is the most powerful in terms of physical damage. Ventus is the fastest character and Aqua specializes in magic. The players get to choose which of three characters they choose to start off with near the beginning of the game. Though Nomura has made suggestions to start with Terra first, followed by Ventus, and then Aqua so that the audience can able to understand the story. Completing all three of their scenraios, you also get to unlock the story’s final chapter.

GOING FORWARD

Birth by Sleep set the groundwork for many Kingdom Hearts games going forward. Its one of the most important games of the series in terms of it’s story. The game was developed by the same team that made Kingdom Hearts: Chain of Memories but used the same graphical engine from Crisis Core: Final Fantasy VII. When Kingdom Hearts II was originally in development there was already a desire to eventually do a spinoff game for the series.

Development for the game began before the release of Kingdom Hearts II Final Mix with the plot being completed, but development was halted six months because of Chain of Memories. It was made as a PSP game for the systems functions such as the co-ops and competitive multiplayer aspect. As stated before Nomura already had desire for a spinoff game for the series and to do it on a mobile platform and for it to feature different gameplay elements from the other titles of the series.

FINAL THOUGHTS

If you didn’t already know, Kingdom Hearts is one of my top video game series of all time, and Birth by Sleep is actually one of my favorite games of the Kingdom Hearts series. So, I was pretty excited for this post knowing that it was the 10th Anniversary for one of my favorite games. Putting Kingdom Hearts on a mobile system was a bit weird, but also not considering we did had a Nintendo DS game before this being 358/2 Days that came a year before it.

It did the PSP pretty well with its gameplay mechanics, and if you’re into it for the story and lore of Kingdom Hearts then your in for a treat with this one. This game also introduced one of my favorite Kingdom Hearts original characters being Aqua! So, I guess you can say I have somewhat of a bias with just that factor alone.

Here’s a question, if your a Kingdom Hearts fan and have played Birth by Sleep where would you rank Birth by Sleep in your pantheon of Kingdom Hearts games? Whose route did you take within your first play through?! Please let me know in the comments!

Retro Flashback: Bayonetta

This would be the first in a new series! Retro Flashback is a new series where I will be discussing games on the day of their anniversaries. How this will work, is if a game turns 5, 10, 20, 25 and so on, it will be celebrated on the year and day of that anniversary that it was originally released. The first one to kick this off will be Bayonetta!

BACKGROUND

Bayonetta was first released on this day 10 years ago on the PS3 and the XBox 360 in Europe and North America. In Japan, it was released on October 29th, 2009. The first Bayonetta game would eventually make it’s presence on the Wii U, alongside with it’s sequel, Bayonetta 2 which was released in Septemeber 2014 in Japan and then worldwide within the following month.

Development for Bayonetta began back in January of 2007, with Hideki Kamiya as the game’s director. According to Kamiya, he wanted the game to have originality, and was heavily inspired by Scandanivian mythology, and was also inspired by Devil May Cry 4 template.

The game was met with tons of critical acclaimed from it’s great combat system, presentation, and it’s amazing soundtrack. Some other elements that game was widely praised for was also it’s great storytelling and its quick timed events.

THE GAMEPLAY

Bayonetta is a single-player third-person 3D action game that was made and published by SEGA. The combat is very familiar to another series that was also created by Hideki Kamiya, being the Devil May Cry series. The player plays the protagonist of the game, Bayonetta, a witch, that is controlled and played with using melee and long ranged attacks, complex combo strings, use of multiple weapons, the player is encouraged to use many ways to dispatch her angelic enemies with as much flair and style as possible.

Some of her special commands come through in the forms of quick time events, finishes, execution, and the very unique, “Torture Attacks,” where Bayonetta can be able to summon a variety of devices to with some devastating blows for her enemies.

Bayonetta using “Witch Time”

She is also abe to use some very unique but, very limited abilities such as “Witch Time.” Witch Time is where the player has to make a very well timed doge in order to attack. This move is also able to slow down time to make Bayonetta inflict massive amounts of damage before her enemies can attack.

The player can also perform some other tricks that are very acrobatic, such as, back flips, and being able to destroy objects and doors while exploring an area. With some her unlockable abilities the player can also make Bayonetta become a panther or one of the various other creatures to enhance her abilities. Healing can be used through lollipops, that will also enhance her magic, induce invincibility, and be able to increase her overall strength. The player can also use enemy weapons to either directly attack back or use for props for movements.

The game is in a book format with multiple chapters, with each consisting of several versus. Depending on how well the player performs a level, the player will receive one of the following medals at the end of the versus, being, Stone, Bronze, Silver, Gold, Platinum, and Pure Platinum. At the end of the chapter, there’s a final score and award that is given depending on the medal that was achieved through that level. score may get deducted depending on how many items that were used and how many amount of deaths.

There is also a mini game that taken in between chapters called, “Angel Attack.” Angel Attack is when players use Arcade Bullets that is found in the main levels to shoot at angels to earn points. These points can also be used for trading in items, with any leftover points to exchange for Halos.

The game has five difficulty modes going from: “Very Easy,” Easy.” “Normal,” “Hard,” and “Non-Stop Infinite Climax.” There’s also an even more easy mode called, “A Very Easy Automatic” mode. This mode is available when the game makes Bayonetta to perform attacks on enemies, and the player only needs to press one button to execute elaborate combos. According to Kamiya, he expects for most players to be able to the beat this game within 10 to 12 hours and believed that the game’s rating system and the pursuit of wanting a high score would make players to come back for replay value.

GOING FORWARD

As of 2012, Bayonetta did receive a sequel that was published by Nintendo on the Wii U, called Bayonetta 2. The sequel was released on September 2014 in Japan, and was released in North America and in Europe in December 2014.

There was also a port of the original Bayonetta, which adds costumes from Nintendo franchises with their characters, which included Super Mario, The Legend of Zelda, Star Fox, and Metroid.

A third sequel is currently in development, was announced during the 2017 Game Awards and is to be an exclusive Nintendo Switch title. It was also announced alongside of two Switch ports from the two previous games.

There’s even a compilation called Bayonetta & Vanquish 10th Anniversary Bundle that would include a 4K remaster of of the original Bayonetta, and is to be paired with alongside another Platinum Games remasterd title.

FINAL THOUGHTS

I’ve personally always enjoyed the original Bayonetta and I’m so happy that Nintendo is making people be aware of this game and gave it a chance unlike Sony and Microsoft ever did. When I first heard that this was made behind the same people that made the Devil May Cry series (from the early days) I completely jumped in on it and gave it a chance. I have it on the PS3 and also on the Wii U and on the Switch. So, I’ve pretty much have played in most of it’s forms. For some reason I skipped out on it on the 360, but I think I just forgot that it was on the 360.

If your a fan of action adventure, hack and slash, and the Devil May series I would completely recommend giving the original Bayonetta a chance. You don’t have to go on the PS3, its available on the Switch. So, just play it on the most recent console. It’s great over the top beat em up adventure game. It really is a stand out from it’s genre with great style, characters, story, and great combat system. If you are a fan of third-person action games, I cannot highly recommend this enough.